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Project description Designing View for Parking app using OpenGL technology for Japanese car OEM. Responsibilities Implement new functions according to specified requirements Adapt existing features to meet client requirements Conduct unit testing to ensure functionality Identify and resolve bugs promptly Skills Must have The role requires expertise in graphics rendering and software development within embedded systems. Candidates must demonstrate proficiency in both 2D and 3D rendering techniques, applying these skills to create visually effective and efficient graphical outputs. 5+ years Experience with OpenGL ES is essential for implementing graphics applications optimized for embedded environments. Hard skills: Proficient in 2D and 3D rendering methodologies. Skilled in programming with C++ for performance-critical applications. Experienced with OpenGL ES for embedded graphics development. Familiarity with QNX operating system for real-time embedded systems. Soft skills: Ability to analyze and optimize graphical performance. Strong problem-solving capabilities in a technical context. Nice to have CodeBeamer ALM: Optional familiarity with this application lifecycle management tool to support software development processes. GitHub: Basic optional knowledge of GitHub for version control and collaborative software development. Klocwork: Understanding, if available, of static code analysis using Klocwork to detect software defects. DOORS: Experience, if applicable, with DOORS for managing requirements and ensuring traceability. Continuous Integration: Optional awareness of continuous integration methodologies and related tools. LDRA: Knowledge of LDRA tools for code analysis and compliance verification is desirable but not required. MISRA: Optional understanding of MISRA coding guidelines for embedded systems development. Japanese language: Basic proficiency in Japanese language skills is considered an advantage. Other Languages English: C1 Advanced Seniority Senior
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