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Software Engineer(Unity 3D)

6 hours ago 2026/10/18
Other Business Support Services
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Job description

Who We Are


Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world. 


What We Offer


Location:


Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more. 


At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits


As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Summary:




We are seeking an experiencedUnity Developerwith over five years ofexpertisein creating immersive AR/VR applications. The ideal candidate willpossessa solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.



Experience - 7 - 10 Years


Education - B.E/B.Tech



Key Responsibilities:



  • Architect and develop scalable AR/VR applications using Unity3D.



  • Creating andmaintaininginteractive AR and VR user experiences using Unity.



  • Collaborate with cross-functional teams including designers, artists, and backend developers.



  • Collaborating with other developers to define, design, and ship new features.



  • Optimizerendering pipelines and application performance across devices.



  • Integrate AR/VR SDKs 



  • Implement UI/UX for immersive environments.



  • Conduct code reviews and mentor junior developers.



  • Stay current with emerging technologies and best practices in AR/VR.



  • Continuously learning and adapting to new tools and platforms



Technical Skills:



CoreC#Development:



  • Very Strong knowledgeC#andMonobehaviorframework



  • StrongObject-Oriented Programming (OOP)knowledge



  • Writing efficient, reusable, and reliable code.



  • Maintaining code quality, organization, and automatization.




  • Documenting code and technical specifications for easy reference and future development.



  • Very StrongknowledgeofSoftwareDesignPatternswith their implementationUnity andwriting decupled code,theoretical knowledge candidate will be rejected upfront



  • Factory



  • AbstractFactory 



  • SRP



  • Command 



  • Strategy 



  • IOC



  • State 



  • DOTS



  • Generics 



  • Good knowledge of consuming rest API



  • Strong knowledge ofUnity Profiler & Performance Optimization



  • Strong logical and debugging skills



  • Multiplayer development knowledge 



  • Strong communicationskills, fluent in English



Unity Engine



  • Unity 6




  • Lighting, Materials, and Post-Processing



  • GPU Instancing & Draw Call Optimization



  • Unity URP/HDRP pipelines



  • MecanimAnimation Systemand Blend tree



  • Rigging & IK Systems



  • Rigid body, Colliders, and Physics Materials



  • Unity Addressable & Asset Bundles



  • Experience with game physics and particle systems



Candidate with below skill will beprioritized



  • Git, GitHub, GitLab



  • Jenkins, CI/CD pipelines



  • Experienceonworking withazureDevOps or JIRA software for task management



  • Agile/Scrum methodologies



  • Experience on Hands on VR




Additional Information


Time Type:


Full time

Employee Type:


Assignee / Regular

Travel:


Yes, 10% of the Time

Relocation Eligible:


Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.


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