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https://bayt.page.link/v1TUmrkCw1dqRip19
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Remote
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500 Employees or more · Scientific Research & Development

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Job description

Job Type: ContractorLocation: Remote
Job Summary:

Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities:
  1. Design and develop game systems and engine-level features using C++ and game engines
  2. Develop tools and modding related to games
  3. Work on rendering pipelines, shaders, and real-time graphics systems
  4. Optimize performance across CPU/GPU, memory, and rendering workloads
  5. Build and extend tools, pipelines, and engine systems to support development
  6. Collaborate with designers, artists, and engineers to deliver high-quality experiences
  7. Debug complex issues related to rendering, performance, and cross-platform compatibility
  8. Write clean, maintainable, and well-documented code
  9. Participate in code reviews and contribute to technical decision-making
Required Skills and Qualifications:
  1. 3–6 years of experience in game development or real-time graphics programming
  2. Strong proficiency in C++
  3. Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
  4. Solid understanding of:
  5. Rendering pipelines
  6. Shaders (HLSL/GLSL)
  7. 3D math and real-time graphics concepts
  8. Experience with Unreal Engine or similar game engines
  9. Familiarity with performance optimization (CPU/GPU, memory, multithreading)
  10. Strong debugging and problem-solving skills
  11. Ability to work independently in a remote, distributed team
Preferred Qualifications:
  1. Experience with engine customization or low-level systems development
  2. Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
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